My goal is to make the world a better place through the world of gaming

Projects
Here you can see the published projects I have either created or worked on. Some were made very early into my learning experience, so please don't expect perfection. I hope you can see my development through these projects and see them for what they truly are: a chance to learn something new.
Crystal Chaos
In a group of 23, we spent 2 trimesters over our final year of ARU to create Crystal Chaos!
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Play as a young adventurer, trapped within an expansive cave system of a lost civilization in search of the Infamous Power Crystal. Featuring 5 zones each with their own ecosystem, filled with a host of deadly enemy types. Collect experience points to level up your characters stats and collect unique power ups to assist you in your journey and unlock new weapons to utilize in your survival!
Who knows what you'll find lurking in the depths...
Cards Of Darkness (Unpublished - Currently In Development)
Cards against darkness is/will be a trading card game that plays similarly to Top Trumps, but with some added spice and dark fantasy themes. It features the ability to build your deck, battle and earn rewards and buy card packs to unlock new cards!
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It started as a project for university, but I have chosen to continue it, and I hope to release it eventually.
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You can view some previews of the game now!
Myth, Magic & Mayhem
This game was created for our final major project in 2021, my first year at CRC. I worked on the level designs, turn-based battles, dialogue systems, scene changes and more. We worked as a group of 4, consisting of two developers and two artists, to create this over the span of a trimester.
The Sleepy Willow
Made by a colleague and me, we were given 1 week to make a horror game. It is a short story-driven 2D horror game with a few jump scares, sounds from Hell and some incredible elevator music. I created the assets and built the levels while reusing the dialogue systems and scene-changing scripts used in Myth, Magic & Mayhem. Please note that there are some glaring issues, as this was made early into my learning of game development.
Route 13
We were given three days to create a game based on fear. Containing the fear of the number 13, the fear of zombies and the fear of being watched by a duck. There are some areas within the game that could have done with some more polishing, which given more time we would have, but I am ultimately quite happy with the result of our 2D runner game.
Mr Apocalypse
Given the theme of "One chance."
We were tasked with creating a game that would encourage players to continue playing repeatedly after losing, and challenge them to beat their own score. The first thought that came to mind was to create an endless runner, and that is what we did. With three difficulties in the post-apocalyptic wasteland that is our game and the pre-apocalyptic tutorial, you cannot say that this game is too hard to learn; however, you could say that you do not know how to stop playing.
The Lost Magician
For my first project at ARU we were tasked with creating a game in Unreal Engine (my first time ever using it) which would be focused on the mechanics instead of the graphics. Using basic primitive shapes I was able to create a game that feels like a simplified version of Portal but is set in a fantasy land where magic and creatures such as golems exist
Displaced In Time - A Text Adventure
For this project, we had to create a text-based adventure game in just Visual Studio.
This was quite a challenge to do, as coding outside of Unity is very different and a lot more challenging, but I am happy with the way it turned out
Explore the house that you have entered, without your memory or a way out...








